Showing posts with label Boardgame. Show all posts
Showing posts with label Boardgame. Show all posts

Saturday, April 14, 2018

Boardgame Storage Solution - Scythe

This one is Scythe. A kickstarter boardgame that receive a lot prizes. I think, don't quote me on that but I think it one several awards. Everything is inside the box. I couldn't do it with Eldritch Horror or Shadows of Brimstone or even Gloomhaven.
But here it was easier than the rest since the box is pretty big. I put everything in two identical boxes as you can see below. Two boxes with almost all miniatures and separated cardboard tokens. Some of the cards even fit there.

The rest of the decks have their own plastic around them. But this plastic has one problem... from time to time you have to substitute them because they break. Some printed material I took from BGG (Esoteric Order of Gamers). Beneath everything the board.
Two identical boxes with most stuff. 

 This is a good euro game. You can play solo OR with other people. A bit hard to explain to newcomers but it's very good. 
The remaining decks who don't feet the boxes

Tuesday, April 10, 2018

Boardgame Storage Solution - Arkham Horror

Very big!!
Here we go for the Arkham Horror storage solution. It was the first game I physical have since the others were from Kickstarter and I was waiting for them.

I am missing Shadows of Brimstone (which I will make a compilation of entries since I am going to receive a ton of stuff (not a ton but 20 kilos of it?) :D

I will going to make in the near future This War of Mine, Gloomhaven and Trikcerion. Probably not Endure the Stars since I am trying to sell it. Mage Knight, The 7th Continent, Endangered Orphans, Wizards of the Wild, Journey: Wrath of Demons and Kingdom Death don't have any particular storage solution....

As I said I have all the expansions of Arkham Horror minus the Black Goat one which I didn't bought since it had almost nothing to the game.

I have everything in three different compartments. The first is the cards I use in every game. Mythos, Locations, Portals and other smaller cards like spells, items etc...

The second (the photo on the left) is all the cards from the expansions that I MIGHT or NOT use and all tokens. Basically I can put this game to play (after choosing the old one & investigators) in 5 or 10 m (maximum).


Last but not least I have have a dossier with all the old ones, investigators, and other cards. 




Monday, April 09, 2018

Boardgame Storage Solution - Mythic Battles: Pantheon

  Well this was a more recent addition to my boardgame collection. Basically this game a drafting game where you choose a Greek God, Monster, Hero(es) or troops. There is a drafting value and you've got countless combinations to fight against other player (or players) or even against IA. You also have Titans. 

Each one has special powers that make them terryfing. After seveval plays you will learn who goes well with who. For the videos I watched there isn't a single unbeatable team which is awesome. 

Btw, the miniatures are very pretty. I really like them.  There are also scenarios base on greek mythology. In 2019 they are going to release the Mythic Battles: Ragnarock which will be based on Norse Mythology so I am going in no doubt.

I have everything in two boxes. Here I did something different. I put everything from the corebox on the first box and the rest on the second box. I also have the gods and titan all beautiful all line up (photo to come).



 Here we have all the cards and tokens plus that three boxes have troops, heroes and monsters divided.





The second box has all the stretch goals and cards. Interesting I bought four boxes. As you can see the gods have yellow cards so they wen to the yellow box (that sticker is the name of the gods within). I made the same to Monsters (Green) and Heroes (Red , althought they are grey eheh)



This game is quite easy to put on the table without much effort at all :)

Sunday, April 08, 2018

Boardgame Storage Solution - Conan

Well, Conan was one of the first boardgames I purchase and it wasn't a good buy in my humble opinion, one that I am trying to sell for some time. Lets be real, I bought in on Kickstarter before my child was born and he is almost three years old. So, I am going to try to sell it for a bit more time and if I can't I will keep it and play with my son when he is older. 

Being a kickstarter game and one was very successful it has a lot of extras. More than 150 miniatures so keep everything in order was quite hard BUT I got it... Maybe change I will change and put more like Mythic Battles: Pantheon. 

In the left I have two boxes full of Conan stuff PLUS the boards on top since they are too many (I have two expansions) - Nordheim & Kitai.

So, the first box has individual boxes with their individual cards plus all rulesheet & manual. I also have one hardcover book with additional missions & painting guides and such.


The second box only have a two-sided box where I put all the tokens plus some monsters (most of them are either addons or stretch goals. IT has most of the brute force (the minions). This way I can put on the table in only a couple of minutes. Going to purchase some stickers and stick it to boxes so it's even simpler. I have that in Mythic Battles. I shall put online my storage solution tomorrow.





Thursday, April 05, 2018

Boardgame Storage Solution - Eldritch Horror

This one is Eldritch Horror. My favorite board game so far. With most expansions (Only missing The Masks of Nyarlathotep & Dreamlands). So I have most different decks and such. The only thing missing are more cards for each deck and the ancient ones decks.


So basically I have one box with all the tokens plus investigators.
Then one of the smaller boxes with all investigators and ancient ones cards plus gates tokens.
Don't mind my work card :)
And then I have these two stands. One with all "big" cards, ancients, locations, mythos etc and another small stand with all conditions and spells.

Usually you don't get a random condition so I separate them in piles to easier access. The only thing that can be a bit problematic is the spells since sometimes they are random but what I do is throw a die and choose one pile to be 1,2 / 3,4 and the last one 5,6. This way it's simpler.




Monday, April 02, 2018

Boardgame Storage Solution - Lobotomy

I love boardgames, but one thing I really don't understand is the reason the manufactures spent a bit time to give us a good way to storage games. Most of times they are pretty useless. So you have to either spent time & money purchasing inner compartments that come for you to assemble or you make it yourself with foam. Both are time consuming (the latter a LOT of time consuming). 

Or you purchase other stuff to be easier to storage... I usually buy boxes OR use some chocolate boxes from Ferrero Rocher.

In this case (Lobotomy) is a boardgame with both gameplay elements and miniatures. It's a game I am trying to sell since I don't enjoy the gameplay. Way confusing for me.

Well, the stuff on the left I keep on top of the box which has all cardboard stuff & miniatures. The deck cards I keep separated with rubber plastic so it's pretty easy to put them on the table. My only problem here is the minatures which can be a bit problematic althought I separate them by heroes and elites and the minions all together (since there are only 3 different types is not that difficult...

About the game itself. I play only a couple of times and I didn't enjoy as I said. Probably because the rules were stupid and there was a lot of stuff that was not explained. But they release a version 2.0. (You can see it printed in the first photo).
cardboard & plastic tokens
Miniatures (most of them plus the doors). Beneath you can see the tiles plus the dice


The various decks divided by plastic rubber

Sunday, November 06, 2016

Kickstarter: Deep Madness vs Mythic Battles vs Shadows of Brimstone

I've never done anything like this so bear with me... This is my opinion, and I've not play any of the games with the exception of the 2 core boxes of SOB.

Price:
Deep Madness and


Mythic Battles cost the same 100$ and 99$ while SoB cost 300$ or 100$

Miniatures
Deep Madness already with 151 minis (5 days to end)
Mythic Battles with 40 troops; 6 Gods; 7 Monsters and 7 Heroes  (25 days to end)
Sob (20 Heroes; 72 Monsters; 3 Mini bosses and 4 boss (XL or bigger). 300$
      (10 Heroes; 21 Monsters; 1 Mini Boss and 2 boss (XL or Bigger) 100$ 

In terms of quality... well, I have SOB and the quality of the minis are not that good in my opinion. They are simple miniatures with no details... I've heard it was the first batch but I can't say because I only have the core sets. These ones seem prettier but let us see...Oh and you have to assemble them. I can't seem to understand why they still make this kind of minis since other companies do not. Kingdom Death is the only other one I know (boardgame) That makes it but those minis are in other level comparing with SoB

Mythic Battles are from the same guys from Conan in terms of miniatures they are on par with CMON. They serve their purpose but aren't that good. The heroes are ugly without a primer and to me, who don't have the habit of painting they look bad.

Deep Madness videos of minis look great. They really serve their purpose of frighting alien being right from the mind of Lovecraft. We have so many different (25 different types of units)

I am lean to choose Deep Madness ones...

Style of Game / Replayability
SoB is a game of exploration and battle. Your characters evolved and you go from one mission to the other and your characters evolves. There is a town where stuff can happen to so you can have dozens upon dozens hours with this game. Even if you finish all your missions you still can go on while exploring and battling monsters. There are a lot of expansions and types of monsters so each dungeon will be different... Apart from Kingdom Death I think this is the game with more replayability with only the base game.

Mythic Battles has a world campaign like warhammer 40K I guess. But basically this is a skirmish game. You choose one god and then choose heroes and troops and battle with another person. There are a lot to choose so I bet you can play hundreds of game but apart from choosing a different god or hero I think this game can be boring after a dozen or so plays... But that's me

Deep Madness in my humble opinion suffers from Cmon Zombicide's syndrome. It's a campaign dungeon crawler...they have those missions and then you have to craft your own. Or ope someone else does it. You can buy the expansions 100$ two of them with 50 miniatures or something like that and 8 scenarios I think. One interesting thing is that each epic monster gives different abilities or stats to the monsters so that can improve Replayability...

Campaign
Deep Madness is a success. A new company and with almost 850K. No doubt will achieve 1M. They have heard the backers and gave some extra minis to us. They have made bundles of addons that really add value to the pledge...

Mythic Battles is the beginning but they follow Conan steps. Some stretch goals show and then addons every couple of days.They also give us a lot of updates. They give a lot of videos of games and a lot of notoriety by Beasts of War video and others - That's very important. 

Shadows of Brimstone in the other hand is a failure in terms of communication. First they put the games up and only after 24h, with a lot of questions and such, they gave an update and appear on the comments sections. Second there are nothing to show us besides one photo. There are no videos. No supporters. Nothing. Then there the question about the SoB first kickstarter. Most people around the world only receive the core games after 3 years. I know it can take a while but they should have postponed for 3 or 4 months (that's when the wave 2 is going to be shipped) and then start a new one. Then there is the price tag of 300$. Okay maybe the stretch goals are good and surpassed that value but some people from the first one spent also 300 or 400 and are still waiting after three years. I know they will eventually come forward but.... I think they are asking too much. Then there is the Sumo Pledge that's not worth it. The Shipping prices are way to much. Cmon The Others or Conan (bout 7/8kgs) and asked 30 to 40 Euros. They are asking from 40 to 60. That's too much my friends. Then the all addons come from USA. That's absurd. I know they are a small company but other companies are small as well and I never heard not one doing that (They are small but with 6 or 7 games behind them) and I am talking other miniature boardgamers with this being their first game. It makes no sense. I think they are moneygrabbers. I am sorry. That's the only reason I can come up with it. They even say in their comments when someone asked... " . 

@Aitor “Hi, any chance to get addons from EU hub instead USA shipping? EU backers can't afford the high cost of shipping cost form usa + taxes” – Right now it is unlikely. The reason that the Add ons are packed at our facility in the US is that it takes a very long time and/or is very expensive to pack each backer’s box as an individual. We do not have a facility in the EU that is set up to pack that level of detail on each package being unique (and the 3rd party services are prohibitively expensive and time consuming)."

But okay, I am not trashing or bashing SoB, I really want them to succeed

If I wanted one, if I could afford one - it would be Deep Madness no doubt about it - Unless the SoB really takes off... Which I doubt unfortunally... Why they are so non-existent is frightning... That's the reason they are losing money. Only today it was 2K. Let us hope for a better day...

Thursday, October 13, 2016

Boardgame: Eldritch Horror Campaign (Session 1 - Part 1)

I will be playing a new time of session of Eldritch Horror. I will try to play each ancient one, like in a big campaign. 

  1. If an investigator is devoured or "killed" she or he will be out for the remaining campaign so no trying to kill off some investigators
  2. I don't know if it is possible, but I would like to do the following with the Mythos Cards. The ones used are gone for good, the ones remaining will be shuffled and used again. I will try to use each Mythos Card. The same applies with the location cards, gates and items and such... Oh the Prelude Cards follow the same.  Since there are more than Ancient Ones no one will be used twice.
  3. One thing I want to make sure is that each character discards all possessions when they end their game if they stay alive... I can't find a way to use the same characters PLUS items without giving them a extra advantage... My thought was, since I am going to play with 4 investigators I could use in the second game the rules for 6 players and from the third and the rest I would use the rules for 8 players. But I think this would make the game extra extra hard because they would be only be 4 players... Anyone got an idea?
So let us start. Everything was random chosen so I couldn't choose a better investigator against certain ancient one...

As you can see two gates on top of two characters (the omen track is wrong - I know)

With the possibility of drawing One Unique Task Assets every character did it...

Trish Scarborough - The Spy
 "We lie all the time. But the truth is in there. You just have to know how to decode people."


Everyone expected great things from Trish when she was young. In school, she excelled in athletics and the sciences, but she surprised everyone after graduation by settling into a humble position at a commercial code company. What almost no one knows is that this particular company is a front for the Bureau's code-braking agency, the Black Chamber. Now she finds herself in the city of Krasnoyarsk meeting another agent who has important information about an impending threat from a world beyond our own.

Daisy Walker - The Librarian 
"I know of books so powerful, they can rewrite reality"

Daisy worked in the library of Miskatonic University, overseen by the noted scholar Henry Armitage. She quickly became an expert on the school's collection of strange and occult texts, mastering the obscure subject matter and archaic languages. Through her studies, she came to believe that humanity was facing an impending threat. Armitage believes in her conclusions and has sent her to Istanbul to continue her investigation. It is their hope to discover some means of rescuing humanity from this inevitable doom.


Leo Anderson - The Expidition Leader
"Keep moving. You can die on your own time."



Leo Anderson has spent his whole life getting into the deadliest and most obscure corners of the globe. Along the way, he's lost good people. Fever takes some; others are claimed by wild beasts. After a recent, disastrous venture in the Yucatan, Leo barely made it back to Buenos Airies alive. He's sick of burying the people who trusted him. But the job's not done yet. The world is in danger, and crying in his drink won't fix that. He's picked up a little hired help here, and in the morning, he'll head back into the wild.

Zoey Samaras
God has spoken. I will do his work without hesitation."

When Zoey was six years old, her parents were killed in a fire. As the flames consumed her home, God spoke to her. He told Zoey that she was special and that He was giving her a special task. As an adult, she now travels from city to city, taking work as a chef to support herself. When she isn't working, she stalks the night, guided by the Lord's voice. Wherever she finds wickedness, she strikes it down without remorse or hesitation. Most recently, God has called her to Rome, to dispense His righteous fury.

Saturday, July 30, 2016

Boardgame Arkham Horror - Session 03 - Turn 2 - Ancient One Shudde M'ell



I played for 5 turns.

ML (Marie Lambeau) 
PH (Patrice Hathaway)
JC (Jim Culver)

From the beginning the three companions knew what they need to be done. Jim Culver would need to go back to Dunwich and help there while Marie with her weapon would work out and kill the monsters that were appearing on Arkham. Patrice Hathaway due to her affinity to the occult she was more inclined to seal those Gates opening in several places. 

Marie went to the Silver Twilight Lodge where nothing happen; PH went to univisited isle to collect a clue and lost one sanity but gain another clue and JC had a brillant start winning the Key of Tawil At'umr which first of all grants him the amazing ability of "You cannot be delayed" and if needed I can discard it and came from other world to Arkham or vice-versa.

As the friends begin their perilous adventure 2 gates opened. One at Witch House with a Dark Young and in Unvisited Island with Dimensional Shambler... Of course Patrice was in Unvisited Isle so she was sucked to the Abyss...

The next turn we see Patrice getting her bearings in the Abyss. Marie cast a spell of Curse of Darkness casting Dark Young to the Outskirts. In the Silver Twilight Lodge someone tries to steal her without success. Jim couldn't move because of the Shambler but got a spell.

The next day one of the gates closed unexpectly. Jim got a bank loan, Marie after waiting one day she got the luck of finding a Golden Sword of Yha-Talia giving her a great bonus to attack. The sword must be sentient.

Turn 4
One gate opens in unamable and one mummy appears. So we've got plus the two gates in Dunwich this is getting very upset. Fortunally Patrice sealed a gate. 

You can see in the picture below that Marie turn out a striker with 8 combat check from two weapons, Patrice is a clue magnet and Jim is now at Dunwich but is master of nothing... I really hope he can close a gate. Killing monsters? Don't know but Dunwich is already with token out of three.

Thursday, July 28, 2016

Boardgame Arkham Horror - Session 03 - Turn 1 - Ancient One Shudde M'ell

My new game of Arkham Horror is going to have a thematic feel. I will be playing with three characters. It will Jim Culver the Musician; Marie Lambeau the Entertainer and Patrice Hathaway the Violinist.  We are going to play with Dunwich expansion board which is going to be a first.
 They are in a tour in Pensylvania and already made their stops in the small towns of Dunwich, Innsmouth and Kingsport. Now they are in Arkham for their final concerts.

They all feel that something was odd in those last towns they went but it was in Arkham that things got out of hand. Evil is afoot and each friend will have to battle this hidden nightmarish fiends.

(One thing I didn't thought is that they are all magic oriented characters... I doomed).

Jim Culver the Musician
Jim Culver has two spells: 
- Revelation of Script which gives a clue for each unique & exhibit item I gain until the end of the turn (this is not a good spell). 
- Curse of Darkness (Cost 2 sanity) Cast and discard to choose a monster in your neighborhood and move it to the outskirts. This is very nice.
- Skill: +1 Lore
- Brass Knuckles (+1 combat check)
- Golden Trumpet If anyone punish my sanity I put one token on that card. After three items puff...

This guy is awesome against undead. One clue to automatically pass a combat check against undead. And In case of other world every card as a green symbol. Very nice.

The Story So Far: Daddy used to say, "Jazz is a lot like liquor, it makes everything go down a little smoother."

Daddy used to say a lot of stupid things.

Jazz has been nothing but trouble for Jim since the day he picked up his daddy's trumpet. There was something weird and otherworldly about the writing on the inside of the bell, but the tones from it were smooth and dark, like good coffee. There was something about it that made you want to tap your feet and snap your fingers. That trumpet landed Jim a lot of gigs until the time it made Widow Jenkins get up and dance, the day he played at her funeral. After that, it was kind of hard to find work, especially playing funerals.


Since then, Jim has learned a lot about jazz-- and the things the graveyard ghouls talk about on cold autumn nights. Lately, they've been talking about The End, as in the end of everything that is and could be. The Final Rhapsody. The fact is, Jim isn't too keen on that idea. He's got more songs he wants to play before then. So, sitting in a booth at Velma's, Jim takes one last swallow of hot coffee before heading out to play what could be his last encore. The coffee is smooth and dark going down, just like the night...


Marie Lambeau the enternainer
Marie Lambeau this one is more focus on spells that Culver. Three spells:

- Curse of Darkness (Send a monster to the outskirts for two sanity cost).
- Sigil of Hermes Trismegistus. Cost one sanity and helps another player close a gate giving him +2 check.
- Voice of Ra: Cost 1 sanity and gain +1 skill check in this turn.

She has a good magical Enchanted Knife that gives her +3 combat checks and combine with her skill +1 fight.

Her skills are good. A onetime remove a doom token from ancient one and in case of battle the casting spells she can do it even with both her hands occupied.

The Story So Far: Marie Lambeau always had a voice to die for. People called her "the Smoky Velvet." They said she was born to sing jazz, that she had the magic touch-- and maybe they were right.

Once, Marie heard of a man who could make the dead dance when he played his trumpet. She never could do that-- her voice wasn't magic that way. But when people hear it, they like it, and they like her, and that suits her just fine.


Marie's grande-mere just passed away. Why the old dame moved from New Orleans to Arkham, Marie never knew. Anyway, she never paid much attention to the stories people told about the old woman. She just figured they were jealous. But now, she's sitting in Ma's Boarding House holding her grandmother's knife, and she can hear it singing with a voice like smoky velvet...

Patrice Hathaway the Violinst
Patrice Hathaway is one of the best players in the game in my opinion. One of her skills basically tell that anyone can use her clues if they want. And she gains 1 clue token each time a gate opens and 5 more if the track of the ancient one gets to 9th

She has a dusty manuscript that gives +1 spell check and got one spell called Markings of Isis giving her the possibility to pass a horror check for free. The casting modifier is equal to monster horror rating. So basicaly if you are fightining a -2 horror rating  I will have two possibilities to pass a horror check. First with the spell and then the Horror check.

She's got one time Powder of Ibn- Ghazi that gives a +9 combac checks. +1 lore and the King in Yellow giving the possibility to gain 4 tokens for one sanity cost and lose the item.

The Story So Far: All her life, Patrice has lived for music. The soaring sonatas, the graceful arias, and the booming marches have always been her closest companions.

But sometimes as she plays, she can sense something at the edge of her awareness - something that watches her and waits, for what she doesn't know.

The presence has been growing over the last month, and her increasing nervousness is starting to spoil her ability to play the violin. That's not something she can tolerate.

So when an old gypsy she was swapping tunes with told her that she was being watched by an evil spirit, Patrice listened with somewhat less skepticism than she might have had even a month ago. The gypsy referred her to a shop in Arkham that might have what she needs to get rid of the spirit.

That explains why Patrice finds herself entering the Curiositie Shoppe this evening, feeling a little silly and more than slightly nervous.


Ancient One

My adventures are fighting a terrible ancient one they call Shudde M'ell... This one is going to be hard.



Shudde M'ell is the creation of Brian Lumley and is featured in his novel The Burrowers Beneath (1974).

Shudde M'ell is "a great gray thing a mile long chanting and exuding strange acids... charging through the depths of the earth at a fantastic speed, in a dreadful fury... melting basaltic rocks like butter under a blowtorch." Shudde M'ell is the supreme regent of the Chthonians, a horrifying race of burrowing creatures, and is probably the largest and most malignant member of his kind. According to some legends, he was once imprisoned beneath G'harne, but now he is free to wander the earth with his kin.


Worshippers: Shudde M'ell is worshipped by his inhuman children. Chthonians deal their damage when moving on a roll of 2-6 instead of a roll of 4-6.

Power: World Cracking - While Shudde M'ell stirs in his slumber place the 7 rubble tokens face down near the board. Each time a monster surge occurs, draw a rubble token. The token is placed on the location it shows, closing that location for the rest of the game. If there are no rubble tokens left when one should be drawn, the game is over and the investigators lose.

Attack: One undrawn rubble token is discarded. If there are no rubble tokens left to discard when Shudde M'ell attacks, Arkham is destroyed by a massive earthquake and all investigators are devoured.

Basically I'm doomed...

Wednesday, June 22, 2016

Boardgame: A Touch of Evil - A Story and Playthrough - The Gargoyle - Chapter Five (final)

Diary of Captain Hawkins (Day five)

I learn that Heinrich is the Inn and discovered the lair of the beast. Since last night a perpetual fog is over Shadowbrook. Everyone is scared. I can feel it.. I can taste it.

In the village I saw Katarina give some speech to the militia and villagers. I must say it held the darkness... We killed another Grotesque.. They are in the borderlands of the village...

But later in the afternoon Darkness fell on this land (Darkness Falls - 5 Wounds to give the heroes). We later learn that we were poisoned by Lady Hanbrook, someone saw her put something in our glasses, and she is evil. I cannot believe her. Maybe she was the one who kill Sophie. We follow her rapidly and we later learn that the Evil One is the monastery.

We bought some weapons and Heinrich in front of us entered the damnable place. This place is fully of statues. Some of them are truly ugly. One of them more than the rest... It is a Gargoyle. We all look at it but... IT'S ALIVE!

This is the beast and we must fight it.
Lord Hanbrook travelled with us. He is being most elusive since we learn of Lady Hanbrook betrayal. Reverant Harding came with us. I didn't enjoy it but he is a priest and supposedly a man of God. The Magistrate stay behind to rally the militia in case of need...


(Showdown) 
- Gargoyle 26 wounds and 6 attack dice (two from the Doctor & Lady)
- Captain Hawkins with 3 wounds , 4 combat dice and a Relic that prevent wounds one time...
- Katarina with 4 wounds, 4 attack dice with 4,5,6 hits and 6 count as two. With 3 investigation I can add 4 cunning dice.
- Heinrich with 4 wounds and 4 attacks (he bought a flail...)

We have also Reverend Harding + 3 dice and Lord Hanbrook with 1 fight dice.

I also have some event cards to help prevent wounds and one of it that deals damage to another person instead. 





Diary of Captain Hawkins (Last Entry)

I stroke first at the beast (3 wounds) but barely escape it. Then I saw something amazing happening... Katarina fought bravely (11 dice - 4 attack plus 3 cunning plus 3 Harding plus 1 Handbrook) and stroke the beast viciously (6 wounds) and I must say I saw something awful... Lord Hanbrook killed his wife. As he stay there with the blood in his hand she got a last grasp striking him painfully in the ribs. I don't believe is is escaping this fight... At the same time the Reverend killed the Doctor. As he grab the Doctor he said something but I only heard the word "Crimson"... What does that mean? 

Heinrich bravely step behind the beast and hit it his flail but the beast stroke him with his wings cutting him (3 wounds to the beast and 2 to Heinrich) 

Then I hit him and he it me back with such strength that I am trying hardly to get up... (2 wounds to the beast and 3 to Captain) 

Seeing me down Katarina, the Reverend and Hanbrook stroke back. The beast was unstopable and stroke down the Reverend and Lord Hanbrook. It seems I was mistaken by Reverend. Or maybe we were two sides of the coin with the same enemy... (only one wound to the beast)

Next strike Heinrich attacked striking deep but to my dismay he died, turning to stone... The beast stroke down the Stone Statue to a thousand pieces... (3 Wounds on the Beast and 2 on Heinrich)

Yet again I found out strength and stroke the beast dealing damage to him (2 wounds). He stroke back but I didn't get hurt but lost my axe.

Katarina moved forward striking a hit but as the beast is striking I protect her. I have no more life... I cannot be saved from these wounds...

I hear Katarina scream and with tears in her eyes, with gashes in all her body she stroke with her dagger but the beast in her dying breath hit her breast drawing blood in her lungs. She gaspes and fell to her knees...

As my eyes are becoming blurring I see the Gargoyle falling down...  I see Katarina on her knees with a weak smile on her face... I watch the field around us... Heinrich smashed to bits, Lady Hanbrook killed by her Husband only to be killed by the Gargoyle. Reverend killed the Doctor but died some seconds later.

I have no strenght but managed to say in a barely inaudible whisper... "I always loved you..." 
Katarina says "I know... Me too" and I hear falling down and drawn her last breath with me....




Both the Gargoyle and Katarina had two life left...She dealt 3 wounds (two because of the 6 plus another strike) and Gargyole dealt two wounds. With not save... They both died...

That's a first no?








Boardgame: A Touch of Evil - A Story and Playthrough - The Gargoyle - Chapter Four

Diary of Captain Hawkins (Day four in them morning)


Sophie the Midwife
I am getting very worried about this town... Lady Hanbrooke is not dead after all (rolled 12 in the cooperative chart) but soon afterwards Sophie the Midwife, the whisperer of secrets died (Those damn mystery cards). Who killed her? I doubt it was Katarina because at the same time she was in Church. I was never this in doubt before... Katarina is not evil? I don't know what do believe of it. I must find her. 

Diary of Captain Hawkins (Day four in the afternoon)
First she purchase bullets and then a Gun? Why? Strangely enough she was attacked by the Crimson Hand but managed to kill the adversary. Why is the Crimson Hand trying to kill both Heinrich and Katarina? Mayhaps I am not being told everything... I must confront her.

Diary of Captain Hawkins (Day four in the evening)
I finally encountered her in the Blacksmith. I confronted her with some militia... I will try to transcribe what happened before us...

"We finally meet Katarina the Outlaw" - I said with some pride I must say...
"Finally? As you been following me I was everytime one step ahead of you" - Katarina said haughtily  "You are very tiresome dog of war Captain Hawkins. How do you feel being my father's dog?"

I raised my axe ready to strike, and to give her some credit and admiration she didn't back down.
"I do this because your father is my superior officer and because of the... secretive mission." - I said with shame in my voice... 
"Secretive mission? Is that what I am to him? Because I want to be a free woman? I am just a shame to him... But at least I think for myself" She retorted.

Arrogant little brat...

"Why did you kill all those villagers and Sophie?" - I asked

"I thought better of you Hawkins. You are dumb and now blind? How can I turn people to stone? I have been following leads and investigate, something apparently you are not, to find what is happening here. It seems some beasts are roaming the land. Even you killed them twice. So, are you dumb or are blind? Or both?"

For a moment I hated her, embarrassing me in front of these militia. I turn my back to her to think it over. Yes, there are been some killings, she was every time there albeit before or after. My good friend the Doctor start to killed people. Lady Hanbrook disappearance just to appear and Sophie statue... And those Grotesques... Yes, she is not the killer I grant her that. Maybe she is trying to help me...

"Okay Katarina. Let us say I believe you. What can we do?"
"Well we should investigate and discover the lair of that beast. It's not something alive like me and you.. It's something else. And don't trust those villagers... Some of them are evil..." whispered Katarina.
"Yes I am aware of it. But we need the help of some of them. I believe in the Magister and Lord Hanbrook. But not the Reverend... Let us wait to decide which ones we shall ask for help."

"Very Well, let us go our separate ways and meet in the end." - said Katarina
"Be careful Katarina..."
"You too Captain..."

My feelings towards her are there. I don't know about her... I loved her since before the war but after I was gone she became elusive and cunning... I don't know what happened to her...